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Dungeon Hunter 5

Gameloft, March, 2015

Narrative Designer for Dungeon Hunter 5, one of Gameloft's flagship titles.

Dungeon Hunter 5: Work

Project Overview

Responsibilities and challenges.

Dungeon Hunter 5: Work

Main Responsibilities

My role was that of Narrative Designer. My tasks were:

  • Writing the entire story, including all the mission briefings, character dialogues, and monster barks.

  • Working with the artists and animators for the cutscenes and in-game animatics.

  • Working with the level and game designers to ensure their levels and environments made sense in the larger context of the game.

  • Ensuring all the dialogue was in script format for the voice actors (and working closely with said voice actors).

  • Providing translators with context and alternative wordings.

  • Working with the marketing and legal departments to ensure all content was original and ours.

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