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Dungeon Hunter 5
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Gameloft, March, 2015
Narrative Designer for Dungeon Hunter 5, one of Gameloft's flagship titles.
Responsibilities and challenges.
My role was that of Narrative Designer. My tasks were:
Writing the entire story, including all the mission briefings, character dialogues, and monster barks.
Working with the artists and animators for the cutscenes and in-game animatics.
Working with the level and game designers to ensure their levels and environments made sense in the larger context of the game.
Ensuring all the dialogue was in script format for the voice actors (and working closely with said voice actors).
Providing translators with context and alternative wordings.
Working with the marketing and legal departments to ensure all content was original and ours.