Freelance Narrative Designer
Narrative Design Projects
Projects on which I worked as Narrative Designer.
Gangstar Vs Aliens
Dungeon Hunter 5
Love Language Japanese
Other Writing Works
Wrote and illustrated an online comic about working in a sandwich shop franchise. Pages were updated daily and the comic drew a small but dedicated audience.
This was my first published work of writing.
Zeros 2 Heroes media published comics by crowdsourcing pitches and choosing the most popular. My pitch "Slaughter Inc" was the second pitch to be accepted and I wrote a full, 16-page comic script which was then illustrated by one of their professional artists.
The story follows an arms dealer during a zombie apocalypse.
Playtika Montreal - QA Project Lead
January 2016 - April 2018
Oversaw various teams of Senior QA Testers while optimizing test strategies, tool implementation, and task delegation. Delivered high-quality products under ever-changing and aggressive deadlines. Tasks included communicating information on a studio-wide level, as well as conducting interviews and regular staff evaluations.
Papurika.moe - Freelance Narrative Designer
March 2017 - July 2017
Contracted by Papurika.moe to write +60k words for their game Love Language Japanese and script the encounters using Tyrano Builder. Contract was completed successfully and the game was released in January of 2019.
Gameloft - Narrative Designer
2013 - 2015
Worked as Narrative Designer on a number of Gameloft's flagship titles. Acted as point-of-contact on projects to ensure thematic consistency, ensuring the proper alignment of art, animation, sounds, voice-acting and level design.
Gameloft - Level Designer
2010 - 2013
Responsibilities included building 3D environments and balancing gameplay with exciting cinematic moments.
Gameloft - QA Development Specialist
2007 - 2009
Developed and managed various QA departments for Gameloft in countries such as India, China and Japan. Created technical documents related to training, role responsibilities and tool usage. Conducted interviews and trained staff to fill all levels of QA personnel (including Managers, Leads and Trainers). Ultimately ensured worldwide QA departments were autonomous while maintaining Gameloft's high-quality level of standards.
Gameloft - QA Analyst
2006 - 2007
Created technical documentation for use by QA worldwide. Worked closely with developers to design and implement in-house bug-reporting tools. Created and reviewed hiring tests.
Gameloft - QA Tester
2005 - 2006
Worked as a QA Tester. Responsibilities included writing concise and informative bug reports while breaking the hell out of games.