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Tom-Olivier Martin

Freelance Narrative Designer


"Take it as a compliment to writer Tom-Olivier Martin [...], but I found myself genuinely seduced into doing bad things again and again."

Jess Soho, Kill Screen Daily, reviewing The Hollow


Narrative Design Projects

Projects on which I worked as Narrative Designer.


Gangstar Vs Aliens


Dungeon Hunter 5


The Hollow


Love Language Japanese

Gameloft, February, 2014

Narrative Designer for a DLC expansion for Gameloft's Gangstar: Vegas.

Click for full script.

Gameloft, March, 2015

Narrative Designer for Dungeon Hunter 5, one of Gameloft's flagship titles.

Out Of The Loop, June, 2015

An award-winning independent game I wrote, designed and scripted for the "Write A Game" game jam, created in Unity.

Papurika.moe, January, 2019

Narrative Designer for a Japanese language-teaching game that contains an overarching story and light dating-sim elements.


Other Writing Works


Sandwich World


Slaughter Inc.


Wrote and illustrated an online comic about working in a sandwich shop franchise. Pages were updated daily and the comic drew a small but dedicated audience.

This was my first published work of writing.


Zeros 2 Heroes media published comics by crowdsourcing pitches and choosing the most popular. My pitch "Slaughter Inc" was the second pitch to be accepted and I wrote a full, 16-page comic script which was then illustrated by one of their professional artists.

The story follows an arms dealer during a zombie apocalypse.


Professional History

Work Experience

Playtika Montreal - QA Project Lead

January 2016 - April 2018

Oversaw various teams of Senior QA Testers while optimizing test strategies, tool implementation, and task delegation. Delivered high-quality products under ever-changing and aggressive deadlines. Tasks included communicating information on a studio-wide level, as well as conducting interviews and regular staff evaluations.

Papurika.moe - Freelance Narrative Designer

March 2017 - July 2017

Contracted by Papurika.moe to write +60k words for their game Love Language Japanese and script the encounters using Tyrano Builder. Contract was completed successfully and the game was released in January of 2019.

Gameloft - Narrative Designer

2013 - 2015

Worked as Narrative Designer on a number of Gameloft's flagship titles. Acted as point-of-contact on projects to ensure thematic consistency, ensuring the proper alignment of art, animation, sounds, voice-acting and level design.

Gameloft - Level Designer

2010 - 2013

Responsibilities included building 3D environments and balancing gameplay with exciting cinematic moments.

Gameloft - QA Development Specialist

2007 - 2009

Developed and managed various QA departments for Gameloft in countries such as India, China and Japan. Created technical documents related to training, role responsibilities and tool usage. Conducted interviews and trained staff to fill all levels of QA personnel (including Managers, Leads and Trainers). Ultimately ensured worldwide QA departments were autonomous while maintaining Gameloft's high-quality level of standards.

Gameloft - QA Analyst

2006 - 2007

Created technical documentation for use by QA worldwide. Worked closely with developers to design and implement in-house bug-reporting tools. Created and reviewed hiring tests.

Gameloft - QA Tester

2005 - 2006

Worked as a QA Tester. Responsibilities included writing concise and informative bug reports while breaking the hell out of games.



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